Activity: Scientific bingo
Learning outcomes
By the end of the activity, students should be able to:
- Identify the main aspects of epidemiological scientific articles
- Analyse scientific articles critically
As regards transversal skills, students should be able to:
Interpersonal and socio-emotional skills:
- Express ideas clearly and fluently
- Use precise and descriptive/content-specific vocabulary to enhance the topic or message
- Share information in an organised and interesting way
- Share an analysis of the main message to interpret, synthesise and/or evaluate the meaning of the content in order to draw a logical conclusion about the topic
- Perform tasks efficiently and carefully
- Develop positive and emotionally safe interaction and develop and co-create teamwork
- Work cooperatively with others
- Create a non-discrimination atmosphere
Brief description of the activity
The activity consists of a bingo-like game of epidemiological studies. Each student will have a grid with cells filled with different characteristics of epidemiological studies (e.g. cohort study design, simple random sampling…) and a scientific article. Prior to the activity, they will have to read their own article and identify its main characteristics in terms of study design, sampling method, number of participants, information retrieval method, data analysis, limitations, etc. They will also need to have a look at their grid and get familiar with it. During the activity, they will have to look for students in the class whose article fits with each cell of their grid. For instance, if one of their grid’s cells states “study design: cohort study”, they will have to find someone whose article uses a cohort study design and write that student’s name in the corresponding cell. However, they cannot use that student’s article in any other cell, even if it fits more of them. Additionally, they can’t use their own article to fill the grid. Therefore, they will have to be strategic to be the first one to fill the grid and win the game.
Activity plan: step by step
Before the activity
According to the number of students that will take part in the activity, choose the scientific articles that you will assign to them. Make sure that these articles fit their knowledge (e.g. articles that do not use too difficult study designs) and that there is enough variability between them in terms of study designs, sampling methods, etc. You also need to print as many grids as students you will have in the activity. All the grids should have the same number of cells, and this number cannot exceed the number of students that will take part in the activity. However, the cells of each grid should be different. A couple examples of grids can be found below.
Study design Cohort |
Sampling method Simple random |
Number of participants 50-100 |
Information retrieval method Questionnaire |
Data analysis Chi squared test |
Limitations Potential information bias |
Dependent variable Mental health |
Independent variable Gender |
Hypothesis testing Reject null hypothesis |
Study design Case-control |
Sampling method Convenience |
Number of participants 250-500 |
Information retrieval method Questionnaire |
Data analysis Logistic regression |
Limitations Potential selection bias |
Dependent variable Cardiovascular disease |
Independent variable Physical activity |
Hypothesis testing Reject null hypothesis |
Besides preparing the grids, you also need to send the articles to students. Make sure that they read it before the activity, so that the whole activity can be devoted to filling the grid. You can even ask them to identify the main characteristics of their own article and bring it printed and with these characteristics highlighted in the activity.
Things to take into account prior to the activity:
|
During the activity
Step 1. Explain the dynamics of the activity to students, give them the grids and leave them a couple minutes to re-read these. (15 min)
Step 2. Now, students should mingle and talk with each other, analyse their articles together, and fill in the cells of their grid. (45 min)
What students cannot do:
- Use someone’s article in more than one cell
- Use their own article in one or more cells
- Hide information or lie about their article’s characteristics to others
The first student to fill the grid will win the game. A winning grid should look like the one below.
Study design Cohort John |
Sampling method Simple random Maria |
Number of participants 50-100 Tina |
Information retrieval method Questionnaire Sandra |
Data analysis Chi squared test Jeff |
Limitations Potential information bias Nick |
Dependent variable Mental health Anne |
Independent variable Gender Theo |
Hypothesis testing Reject null hypothesis Emily |
Name of the student: Sherry
After the activity
Once a student fills the grid, you should stop the game. Check the names of the grid and ask them whether their articles actually fit the cell in which they are placed. If you spot a mistake, resume the game. If no mistake is spotted, that student will win the game. If no one fills the grid in the activity’s time, the winner(s) will be the student with the highest number of correct cells. If there is time left after the game, you can use that time to make students explain their articles to others and analyse similarities and divergences between these.
Evaluation tool
Transversal skills are difficult to evaluate, particularly among big groups of students. Therefore, in this section we propose a tool for students to self-assess the development of these skills. The tool is divided into three dimensions: suitability of the learning activity, level of achievement of learning outcomes, and transferability to professional settings. You can adapt the dimensions and/or indicators that you use according to your teaching-learning context and needs.
Evaluation tool to self-assess the development of skills during the activity
For each of the following statements, select the best answer on a scale from 1 to 4, where 1 means “Not at all” and 4 indicates “Yes, totally”. N/A means “not applicable”.
1 | 2 | 3 | 4 | N/A | |
DIMENSION 1. Suitability of the learning activity | |||||
I found this learning activity adequate in terms of time | |||||
I found this learning activity adequate in terms of resources (material resources, physical space, etc.) | |||||
I found this learning activity adequate in terms of content | |||||
I found this learning activity engaging | |||||
I found this learning activity challenging | |||||
I found this learning activity disruptive in comparison with other learning methodologies | |||||
I found this learning activity useful to learn [add the subject] | |||||
I found this learning activity useful to retain knowledge | |||||
This learning activity motivated me to deepen my knowledge of [add subject or hard skill] | |||||
This learning activity allowed me to feel emotions that would be rather difficult to experience with other learning methodologies | |||||
I would recommend this learning activity to others | |||||
DIMENSION 2. Level of achievement of learning outcomes | |||||
This learning activity helped me to improve… | |||||
…my ability to [add a row for each learning outcome of the activity that you performed, both related to hard and transversal skills] | |||||
DIMENSION 3. Transferability to professional settings | |||||
After this learning activity… | |||||
…I will be better able to apply what I learned to my reality (everyday life, classroom, professional life) | |||||
…I feel more capable to perform in a professional setting | |||||
…I feel I can make better choices regarding professional situations | |||||
…I feel more prepared and self-confident to address professional situations | |||||
OPEN QUESTION – Use this space to explain whatever you think is remarkable from the learning activity, including strengths, weaknesses, improvements, potential uses, feelings or dilemmas you encountered during the activity.
|
Download evaluation tool in pdf here.


agraells@esimar.edu.es
epadrosas@esimar.edu.es
Activity: Carl and Ellie: story of a lifetime
Learning outcomes
By the end of the activity, students should be able to:…
Problem Based Learning
1
Activity 2: Making statistics fun!
Learning outcomes
By the end of the activity, students should be able to:…
Gamification
1