VR environments provide students with the opportunity to be immersed in a highly realistic, vivential first-person learning experience that only requires a VR headset.
In ITSHEC project we have produced three VR resources that are freely available. We have worked on three Transversal Skills: critical and creative thinking, interpersonal/socio-emotional and citizen-oriented skills and learning to learn, so we have produced a VR Resource for each of them. These resources are available for free in a mobile application that user can download from Google Play (Android) and App Store (IOS). Here you can download the User Manual for using the App.
Virtual Reality scenarios
Once the student puts on the headset, she/he is transported to the context relevant for his/her learning. Inside interactive VR environments, the student will make decisions that will determine the course of the learning experience. With each decision made, the student receives feedback.
Interpersonal and socio-emotional skills VR Learning Experience
In this experience, the user plays the role of a health professional attending a suicide attempt. You will need to communicate with other healthcare professionals, the patient, and the patient’s family who are unaware of the suicide attempt. The user’s decisions will determine the course of the experience, and they will receive feedback on each decision they make. They can also reverse decisions to compare the consequences of different decisions.
Learning to learn VR Learning Experience
In this experience, the user plays the role of a young doctor in the first residency years, accompanied by an experienced doctor. They are in a Health Center and there is also a nurse. The user has to try to solve any problems that may arise and evaluate when it is necessary to seek the advice of another professional to solve the difficulties that may arise. In the lobby there is a family (father and two children) trying to talk to the health administration. The boy seems dizzy and needs help. His sister is crying. The father ask questions the health administration in another language. It is necessary to decide the steps to follow to reach an understanding.
Creative and critical thinking VR Learning Experience
In this experience, the user assumes the role of a resident doctor who will be accompanied by another doctor, who will be in charge of supervising the decisions they make. A 14-year-old student arrives in an ambulance with his teacher, who dislocated his ring finger during physical education class. Once the radiological study has been carried out and the simple dislocation has been treated, it is discovered that the child also presents symptoms of malnutrition, is neglected and his clothes are in poor condition.
The ITSHEC project aims to improve the training of healthcare and social services professionals in transversal skills throughout the undergraduate and postgraduate training journey. ITSHEC is co-funded by the Erasmus+ project of the European Union.
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